The Active Defense Doctrine made its debut in the US Army in 1976. It proposed a covering force area in which units would trade space for time, giving time for the forces in the main battle area to concentrate and fight the ENY's main effort in a reserve-less, counterattack-less, all guns upfront battle with occasional bends in the battlefront without allowing an ENY breakthrough. The echeloning of Warsaw Pact forces was certainly a problem the Active Defense Doctrine could not take care of and so it went away replaced by AirLand Battle.
Gone is Active Defense but to the history books and recounts of warfighting theories. But once you start seeing it in your war gaming, you know you are doing something wrong. Enter this scenario of the magnificent grand-tactical/operational war game Decisive Action. This military-grade war game by Jim Lunsford used to be published by HPS Sims. The webpage for Decisive Action is inactive at the time of this writing, and I don't know about its current availability.
The scenario is called "Saddam's Revenge" and it puts you in command of the US 53rd ID with OPCON of a so-called "Kuwaiti Brigade".
The scenario is situated in 2006, thus the 30 years later from 1976. I still retain the ability to count, despite my age. :) Any armchair general will recognize how tall of an order is to stop 4 Iraqi divisions on such a wide frontage until reinforcements arrive.
Yet, for the Iraqis it was just an inconvenience. With the advantage of numbers, they had plenty of room to pause, regroup and resume their attack. The obstacles belt has already been breached in many places.
Collapse?
Cheers,






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